As a general rule, those differences are important to help keep colors distinctbut when faced with wordiness on a card that's already wordy, we'll err towards the cleaner answer even if it's slightly less "in color." Call of the Full Moon One of the cool things about Magic Origins and its exploration of many worlds we've seen before was that we were able to make a number of cards that were mechanical throwbacks to the set we were revisiting
If you're at 0 or less life and Phyrexian Unlife leaves the battlefield, you'll lose the game (unless some other effect is keeping you from losing)
Item Shopkeep Rating: 3/10 White/red equipment will be a very aggressive deck, so a serviceable 2-drop that can give equipped creatures a little bit of evasion looks decent to me
Deciding to end your turn after this depends on what cards you have and your plans
While Im not necessarily in that camp, I do think Doomskar will see lots of play and it will have a profound effect on the format
For example, Jund gives you some Goblins to devour, and Towashi gives you counters to modify your creatures