Decks with a high density of cantrips and other velocity-granting effects are able to play preposterously low land counts for their curve, a principle first put into practice by Alan Comer and his Turbo Xerox deck over twenty years ago
Rustvine Cultivator This is far, far too much work to be able to untap your lands
Prizing: Champion: The winner receives 1 Maleficent Monstrous Dragon Champion playmat, 1 Alternate art foil Maleficent Monstrous Dragon promo card, and 8 Fabled Booster Packs Second through Fourth place: receive 1 Alternate art foil Maleficent Monstrous Dragon promo card and 4 Fabled Booster Packs Fifth through Eighth Place Finishers each receive 1 Alternate art foil Maleficent Monstrous Dragon promo card and 3 Fabled Booster Packs Ninth through Sixteenth Place Finishers will each receive 1 Alternate art non-foil Maleficent Monstrous Dragon promo card and 2 Fabled Booster Packs for participation at the end of the swiss rounds Event Schedule: 12:00pm Sign-In 12:30pm Round 1 Paired 1:30pm Round 2 Paired 2:30pm Round 3 Paired 3:30pm Round 4 Paired 4:30pm Top 4 5:45pm Final Round 6:45pm Top 4 Prizing Awarded This schedule assumes the maximum number of rounds and that all rounds go to time

Its another way to make each Hare Apparent two, except this one extends an olive branch towards artifact payoffs
Rhoda, Geist Avenger + Timin, Youthful Geist I applaud Wizards for expanding the design space around tapper effects in blue and white, but they're often just not strong enough to justify an entire deck themed around them
Gone are the days when Savannah Lions or Serra Angel were the best creatures most good creatures nowadays have a wall of text and create interactive gameplay beyond just its baseline stats