White is not bad in Commander anymore, but it used to be horrendous
Plant a samurai in there and you become a massive threat with any amount of attacks you can pull off
Amber/Ruby Starter Deck List Emerald/Sapphire Starter Deck Starter Deck Strategy Inventors are the cornerstone of this deck, but the real fun lies in all of the varied effects they have
At face value, the double Squires should survive combat
Inspirit, Flagship VesselInspirit, Flagship Vessel In the command zone From the Counter Intelligence precon, this powerhouse is just waiting to spread counters love all around
Early Creatures When it comes to the early games, specifically the first two or three turns, your entire objective consists of getting the mana to play your commander