Note: the description is machine translated and might contain errors.
Last updated on November 14, 2025 Cultist of the Absolute | Illustration by Artur Treffner Enchantments are pervasive in Magic: The Gathering as permanents that consistently give you extra benefits when they stay on the battlefield
Here, by the way, is how the card came out of design: Tactical Strike 2W Instant Scry 3 Reveal the top card of your library to all players
There's also hate for counters (Vampire Hexmage), Storm/Spellslinging (Flusterstorm & Arcane Laboratory), lifegain (Archfiend of Dispair)), as well as a few extra board wipes and removal in case they play tokens or something with lots of creatures
A little bit of love for some lesser-played creature types
Most of the protection spells Ive used were cards like Not Dead After All, Malakir Rebirth, and Fake Your Own Death