They look so mundane in both artwork and effect, which is a bit of a shame
Ramp On Speaking about things that there ain't too much of, Fourth Edition comes with several ramp spells that let you have increasingly more mana than what you normally would if you just played one land per turn: Dark Ritual Still , not enough mana to fuel your big-spell dreams
Dream Trawler and Nezahal are sort of looters in a roundabout fashion, and Tetzimoc can be a one-sided boardwipe by activating it in hand then looting it to reanimate
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Does that card make the less of a social game, does the card discourage creative deck design by being so efficient that it pushes out other cards, and does the card fit into the long-term stability of the format
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