I took a picture, and it was years later still when I was sorting cards and saw one again (I mean, who plays basic lands anymore?)
After just a few battles, the average player has already outgrown their theme deck, but likely has no way to learn to truly play competitively
Runner-Up : Meld From time to time, Magic needs to design things that makes players go, "Can they do that?" Yes, design needs a lot of workhorse mechanics that get the job done, but it also occasionally needs some splash
Sweepers that are one-sided cards can absolutely equalize the board or finish the game
Any power- or toughness-setting effects that start to apply afterward will overwrite this effect
Though he's now well behind the curve, Flame Swordsman is still strong enough to overpower most cards the opponent can throw at Sabrina in the non-sacrifice range