A resolving copy of a permanent spell becomes a token, so the token isn't "created." Effects that care about a token being created won't interact with a token that enters the battlefield because the triggered ability copied a permanent spell
Taking control of all nonland permanents temporarily is usually enough to at least kill one player, and if you have some cheeky effect like Sundial of the Infinite, you can keep all the cards you took control of, essentially ending the game on the spot
Read More: The 10 Best Dwarves In Commander 10 Sludge Monster Sludge Monster is a five mana blue 5/5 that gets to put a slime counter on up to one target creature whenever it attacks or enters the battlefield
I also love that it's just two mana net, which adds two spells to a storm count
[24-022H] Gogo Gogos Auto Ability will trigger if a category VI Forward card that possesses a Limit Break is moved from the Field to the Break Zone, but the Forward card will be removed from the game before the abilitys effect is resolved, so it is not possible to add it to your hand
If this list were about Draft, this card would make a strong argument for number one