I have moved to Top 15 and skipped past my normal 3 Top Ten with three Honorable Mentions each plus one last for a Top 40
You could play a kind of Modular deck using Artifacts such as Arcbound Fiend and Arcbound Slith, since you get to shift those +1/+1 counters around when they die, and then Ratchet, Field Medic can bring them back
You need to be able to protect your game plan and come back from situations that go awry
Reducing potency may not be the easiest to do, but some considerations would be changing enchantments to creatures that do the same thing, or increasing the number of pieces in your value engine or infinite combo (a combo that needs six cards to function is easier to disrupt compared to another that only needs two cards)
Not only is Eminence broken in gameplay, but it also broke the Commander format a bit, at least for tribes that ended up with an Eminence commander
Which begs the question: which of those is the best