How much cards are getting played are not always a big factor in their value, it can sink a card
Each time you cast a card like Plaguecrafter or Fleshbag Marauder, it returns to your hand so that you can play it again next turn (provided that your commander is still alive, of course)
Its always three mana, and it can get through all manner of indestructible or chonky creatures
Take an extra turn, draw Nexus again, cast it again, shuffle it back into the deck, and repeat
My favorite card though is Mercurial Spelldancer which passively generates tons of oil counters which we can spend on doubling our instants/sorceries or make Tekuthal indestructible, plus it holds equipment perfectly
Card Name Mana Cost Type Legendary Artifact Equipment Rarity Rare rules Text As long as equipped creature is attacking, it has first strike and must be blocked if able.Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."Equip Number 353 Language Italiano Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Standard, Timeless, Vintage Rulings (6/6/2025) The granted ability affects the equipped creature's own "when this creature dies" triggered abilities as well as other triggered abilities of that creature or emblems you own that trigger when a creature dies