It sounds (and is) quite crazy, but it was once one of the most original alternate win conditions out there and its always really funny when it works

Ramos's Lucky Charms Ramos, Dragon Engine | Illustration by Joseph Meehan Commander (1) Creatures (11) Archelos, Lagoon Mystic Corpsejack Menace Curious Homunculus Docent of Perfection Goblin Electromancer Guttersnipe Joiner Adept Kess, Dissident Mage Melek, Izzet Paragon Taigam, Ojutai Master Talrand, Sky Summoner Instants (20) Abzan Charm Bant Charm Boros Charm Crackling Doom Crosis's Charm Dovin's Veto Dromoka's Command Grixis Charm Growth Spiral Increasing Vengeance Jeskai Charm Mortify Ojutai's Command Silumgar's Command Simic Charm Sublime Epiphany Sultai Charm Swords to Plowshares Sylvan Reclamation Trap Essence Sorceries (18) All Suns' Dawn Apex of Power Austere Command Banefire Circuitous Route Conflux Cultivate Duneblast Edge of Autumn Gaea's Balance Gaze of Granite Kodama's Reach Mind's Desire Open the Gates Rise from the Tides Time Wipe Urban Evolution Vivid Revival Enchantments (7) Cloven Casting Double Vision Firemind's Research Jace's Sanctum Metallurgic Summonings Sunbird's Invocation Swarm Intelligence Artifacts (5) Arcane Signet Commander's Sphere Expedition Map Sentinel Tower Sol Ring Lands (38) Azorius Guildgate Badlands Bayou Boros Guildgate Command Tower Dimir Guildgate Exotic Orchard Forest Frontier Bivouac Golgari Guildgate Gruul Guildgate Indatha Triome Island x2 Izzet Guildgate Jungle Shrine Maze's End Mountain Mystic Monastery Opal Palace Orzhov Guildgate Path of Ancestry Plains Plateau Rakdos Guildgate Reliquary Tower Savannah Scrubland Seaside Citadel Selesnya Guildgate Simic Guildgate Swamp x2 Taiga Tropical Island Tundra Underground Sea Volcanic Island Here's a cute little spellslinger deck with Ramos, Dragon Engine at the helm

If your opponent started at sixteen, you would be playing Fireblast and Flame Rift in your Delver of Secrets deck too
Sometimes, new Magic decks come together from disparate parts
[19] Into The Inklands [edit] Milo Thatch and his crew chart maps and discover ancient treasures
These themes were very mechanically inspired, and based on what sorts of things we'd done in Magic 's past