Two mana for +2/+1 and flying isn't a horrific deal even if it isn't all that on theme
Let me lay down an opinion that is counter to the vocal parts of the community Ive seen thus far: The Grand Calcutron can be a general
It does what you need it to, and I like tossing some equipment on it and swinging later, after you've taken out early threats or utility creatures
Since the few anti-Poison tech cards are too narrow for most Commander metagames, opponents receiving their first Poison counters face an unappealing choice: either unapologetically gang up to immediately remove the proliferate deck from the game, or dont and then try to act surprised when that player inevitably wins the game a few triggers later
In the case of the Capture of Jingzhou card, you have that power
Marionette Master can send some chip damage to opponents when you pop off Food tokens, quite handy when they build a pillow fort thats hard to punch through with creature attacks