While most cube decks these days qualify I am finding that those decks generally seem to stop before reaching six on the curve
Harness Infinity Harness Infinity is a spell that I never imagined Id see, but one that has no doubt got necromancers everywhere sighing with joy
Card Text: Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token
It's rather simple: either destroy all creatures or all planeswalkers, then bring back one of your own cards lost, as long as its mana cost is equal to the amount of snow mana you used to cast the spell
Sorcery Color tag templates(None) Color tag templates(None) Mutilate All creatures get -1/-1 until end of turn for each Swamp you control
X Speed is also crucial to reduce the energy lost if you have to pull Charizard back for a turn, as once Crimson Storm is used, you have to discard two energy cards