Maybe one of them will even be your favourite Final Fantasy character, making the decision to make a deck for them a total no-brainer
Make frequent use of cards like Restoring the Crown and Magical Manuevers to exert major lore generators, or anything that synergises with your opponents' other cards, before using an Illusion to take them out
All of these things contribute to the decks relatively high land count at 24, but that combination of mana sinks and a high land count is something I love in an aggressive strategy, because it means Ill rarely miss land drops early but also wont run out of gas in the late-game
For example, you can't cast a creature card with mayhem you couldn't normally cast during an opponent's turn, even if you discard that card during an opponent's turn
Alternatively, you could go stompy with enchantment creatures, enjoying the ward, lifelink, and trample Yuna gives them
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