Amber Prison Aphetto Alchemist Arena of the Ancients Ashnod's Battle Gear Basalt Monolith Battered Golem Bender's Waterskin Berg Strider Blasting Station Blinkmoth Infusion Bloody Betrayal Cat-Owl Catch // Release Catch // Release Clock of Omens Coma Veil Corridor Monitor Coveted Jewel Damping Field Dee Kay, Finder of the Lost Deserter's Quarters Dross Scorpion Elaborate Firecannon Elder Druid Encrust Endoskeleton Entrancing Lyre Error-9, Viral Node Fain, the Broker Filigree Sages Flowstone Armor Frightshroud Courier Frostwalk Bastion Furnace Reins Galvanic Key Gauntlets of Chaos Goblin Archaeologist Grim Monolith Grinding Station Guac & Marshmallow Pizza Haunted Hellride Helm of Possession Hijack Hold for Questioning Honor-Worn Shaku Hyperion Blacksmith Ice Over Iceberg Titan Imi Statue Immovable Rod Inertia Bubble Infernal Captor Infuse Invoke the Winds Involuntary Employment Janjeet Sentry Jet's Brainwashing Jolt Juxtapose Kefnet's Last Word Kill Switch Leyline Dowser Lita, Mechanical Engineer Lita, Mechanical Engineer Living Brain, Mechanical Marvel Lumengrid Augur Magus of the Unseen Malfunction Mana Vault Manifold Key Metallic Mastery Mind Over Matter

These combine reprinted Magic cards with new, oversized cards with new functionality
good fun
Use Auras to keep your Pearl-Ear, Imperial Advisor and other value creatures protected so that your engine sticks around, cast a lot of enchantment creatures to widen the field for cheap, and then drop haymakers, like True Conviction, Legion Loyalty, Cathars Crusade, and Boon of the Spirit Realm, to go for the kill
#116 Horsea
As soon as I can stop by my LGS to pick up the copy I literally just traded in for credit, it will find its way back into the deck like it originally was