Abzan, Jeskai, Sultai, Mardu and Temuir
Firjas Retribution Sagas are my favorite card type in Magic , so you can imagine my delight when I started seeing all the Kaldheim spoilers over the past few weeks
Omnivorous Flytrap Ornery Tumblewagg Paradox Zone Patched Plaything Picnic Ruiner Picnic Ruiner Primordial Hydra Quest for Pure Flame Raphael, the Muscle Sage of the Fang Savageborn Hydra Sazh Katzroy Scrapper Champion Scythecat Cub Seismic Tutelage She-Hulk, Attorney-at-Law Sisterhood of Karn Solarion Solidarity of Heroes Study the Classics Sword of Hours Tanazir Quandrix The First Tyrannic War The Millennium Calendar The Thing Turtle Van Urdnan, Dromoka Warrior Visions of Dominance Voracious Hydra Voracious Hydra Vorel of the Hull Clade War Machine, Avenging Arsenal World War Hulk
For six, your Commanders now have a power and toughness of 10 each, nasty for the game-winning
This deck runs more elves than wolves, and most of your elf army will be 3/3 creatures or less, so Allosaurus Shepherd turning them into 5/5 elf dinosaurs with its activated ability could be useful if you want to finish off with a full swing The one key card that can change so much for your game strategy is Maskwood Nexus
Welcome to Kaladesh, a plane where innovation reigns supreme, and natural mages are rare