DH: From the game design side for each of these popular characters, this was one of those products where everyone in the building was invested in each stage of development, as we have so many passionate Final Fantasy fans in the building
The 12-mana Emrakul is 12/12 and you steal all dorks a foe controls - note there is no give them back here
Pros: Can snowball ETB effects into absurd value Decent stats on a flying body Minor board-wipe protection Cons: Your opponents may get sick with jealousy from gross amounts of value you generate How to get it: Ikoria: Lair of Behemoths 3
From there, each Dinosaur you play becomes even scarier that it might otherwise be
Much like Quantum Quandrix, there are a few too many keywords and actions stuffed into this deck , which can get a bit messy when you're mid-game and looking for a solid strategy to lean on, but the power level is there, both in the creature base and spells, to see this deck push through and be successful anyway
Destroying your opponents sites can set them back on mana