We also wanted to make sure the non-Siege style of battles was rules-correct and behaved as you'd expect
Finally, both 2D and 3D artists get feedback, which ranges from "that looks weird" to "this VFX is distracting from gameplay," and everyone does final polish passes
It is pretty comfortably the most powerful of all ten charms in that cycle in terms of what each ability does
7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." 2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand
Its easier said than done, even with the Disney licensing
The lifegain aspect is very interesting and makes this a much more appealing road block as far as handling aggression goes