lost claw is a very good move:D, i just love that you can move one of ur opponents cards into the lost zone
If I had to rank them personally, it would go something like: Sakura-Tribe Elder in decks that care about it being a creature Nature's Lore in Mono Green or multicolor decks that run Forest duals (Breeding Pool) Sakura-Tribe Elder in decks that don't care about its card type (hey, it can chump block!) Rampant Growth because I really like ramp that I can cast in turns 1 and 2 Skyshroud Claim in the same decks as Nature's Lore Kodama's Reach / Cultivate Grow from the Ashes Explosive Vegetation I'I think it's really close between Kodama's Reach / Cultivate and Grow from the Ashes but in most cases I'll prefer the Cultivates as I find them overall stronger when cast on turn 3, which is the most important aspect of these ramp cards to me
(You still pay its costs
Take advantage of the numbers on creatures or permanents with the same name
Error cards typically have some kind of misprint on them, which is rare and, therefore, potentially valuable
"The Mane Six" refers to the six primary characters from My Little Pony: Friendship is Magic: Twilight Sparkle, Applejack, Pinkie Pie, Fluttershy, Rarity, and Rainbow Dash