Secondly, it gives a power boost, so you can kill out of nowhere faster or with a 9-power dork that doesn't have infect at all
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But as is common in Commander, resource-loop combos tend to be the most natural wincon to build around you essentially win by adding pieces to your board until you hit that critical break point where youre gaining value on spells
something that can win games the turn you cast it without too much setup 1 finisher
MH3 brings back modal dual-faced cards which smooth Magics most nettlesome problem: a system that requires decks to balance lands, the resources that pay for creatures and spells, which actually progress the game
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