A 1/3 that quests for one lore, the power of Arthur is in his ability, which allows you to return one of your other characters to your hand in order to gain two lore
Ruby glimmers often leap without looking, while Emerald glimmers are highly flexible
Its an excellent choice, and you can use it alongside the right selection of lands to ramp out something big as well, which is always a nice bonus
A thrilling game to play alone or with a friend, the two player decks are designed with characters, items and more that will guide them on their daring quest
It runs well enough, has cool animations, and allows games with my friends to play out with minimal fuss
In Commander, you can draw up to three cards if you attack all your opponents, which is pretty impressive from a 3-mana creature