I think aiming for twenty cards in this case should suffice and be especially easy because, much like my philosophy in Shattergang Brothers, I want to showcase the creature type and not a specific effect
For example, if the target historic permanent card is an artifact card (but not a creature card) and you control March of the Machines ("Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value."), it will enter with two additional +1/+1 counters on it because it will be a creature on the battlefield
Banding is a similar concept: when your creatures form a band, they can all attack or block together
Later in the game when everyone has some artifacts and enchantments it can provide you with a huge infusion of mana you can use or save as needed, and lets not forget that sometimes what youre looking for are a bunch of tokens themselves
Due to this, Death or Glory works best in Reanimator decks with a strong self-mill element, particularly alongside cards like Hermit Druid and Mesmeric Orb
This guide will also offer a breakdown of how each major land cycle functions, what makes it strong, and when it belongs in a deck