Red-Green is all about playing big, stompy creatures and other expensive spells, with extra payoffs for casting anything with a mana cost of four or higher
Counter Reset The way I'll likely build this deck is bound to be a bit heavy on Green for Enchantress cards and heavy on Black for the Parasites - Thrull and Hex
Four drops need to give a big helping hand in closing a game and Redcap just isn't able to provide that
(2025-06-06) A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number
If you play 5-color eldrazi commanders like Ulalek, Fused Atrocity and Azlask, the Swelling Scourge, cards like Kozilek's Unsealing and Path of Annihilation reward you from casting expensive creature spells
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