Virtual Card Advantage is still huge in Commander, and on-board tricks contribute to it
I can certainly appreciate how much Murmuring Mystic has impacted this deck
Some internet speculation is Venture Into the Dungeon is a lesson like effect for dungeons that start in another zone, but if so I don't think it will be the side board, because otherwise this would make it useless in Commander and Brawl
Nuts and Bolts There always seems to be a bit of interest in how these lists are made (this seems like a good time to stress once again that they are based on EDHREC score, NOT my personal opinion), and people are often surprised that Im not using any special data or .json from EDHREC, but rather just muddling my way through with some Scryfall knowledge
Silver Scrutiny underperformed being a dud at 5 mana, when you could cast it as an instant, and while it was great if Mindsplice was on 8 counters it didnt do much to get going
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