Youll generally want your mana curve to be a bell curve of sorts, with a few one- and two-mana spells, a higher concentration of three- to four-drops, and then a few cards that cost five or more
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Here's a good one to take a look at: When Sphinx's Revelation was in Standard, many of the decks that played it played four copies
Then you can spend 7, tap her, remove an opposing thangd and then flip her to the 4/4 indestructible with the ability on combat to grow another dork with a counter and then it also gets indestructible and then draw if it's legendary - she's amazing
Its a popular equipment that sees a lot of play, and its pretty clear why