Restricting the cards to a specific two-ink combo makes it easier to avoid possible game-breaking combos later on
II, III Put a +1/+1 counter on each of up to two target creatures you control
If you dont want to open a lot of booster packs, you can trade with other players for the cards you want.
Each is equally likely, and you will always receive styles you don't own yet until you collect them all: Sheoldred, the Apocalypse Vohar, Vodalian Desecrator Rona, Sheoldreds Faithful Elas il -Kor, Sadistic Pilgrim Raff, Weatherlight Stalwart Balmor, Battlemage Captain Squee, Dubious Monarch Shanna, Purifying Blade Zur, Eternal Schemer Ertai Resurrected Jodah, the Unifier Radha, Coalition Warlord Stenn, Paranoid Partisan Aron, Benalias Ruin Baird, Argivian Recruiter
Rounding out the main deck removal is three copies of Abrade and one Magma Spray
Alpha and Beta printings consistently outsell later versions of the same card