Similarly, if a red and white spell's effect causes it to deal damage to one thing and then deal more damage with a second instance of the word "deals," Firesong and Sunspeaker's last ability triggers twice, and so on
Take Damage to Gain Advantage: Since a Control deck has limited ability to race with you if you get low on life, you have increased license to trade damage to yourself for advantage
This is obviously very convenient as it allows you to do 120 on a regular basis with your first hit, which coupled with the 20 from Helmet can get you a KO right there instead of on the next turn with a 2nd Giant Claw
Leech Seed Attack (): Causes 20 damage
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Slash for [2] is a basic 50damage attack that can get some early chip damage in, but Blaze Burst is the real threat