Salubrious Snail (who puts out some great video content on YouTube) has a site with some handy calculators you can use, for free
But what makes these expansions stand out
Two life for a card isn't the best deal, but for otherwise bad ones it's wonderful and back then it was even better
Are there any other slam-dunk inclusions Ive overlooked
Well, just stop the other person from combo-ing off or locking you out on the first turn, and then play a Monastery Mentor and so many cheap or free cards that you kill in one or two hits, while also having a resilient, wide array of threats, to ensure removal cant stop you
These two have had a few other cards as well, and Sada's, especially, have been powerful, leading her to become one of the most iconic trainers of the era and making her cards desired by collectors