Tovolar is mostly on the list because he finally makes werewolves worth playing in Commander, but his abilities also mean that we could be seeing the rise of an aggressive Werewolf deck in Standard too
For example, you could organise your cards into "Ramp", "Removal", etc
Illustrated by BD Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
Fire // Ice Fire // Ice is a spell thats never dead
And I did say over 200 cards, not exactly 200 cards
At just 1GW, Arahbo, Roar of the Worlds ability to give an attacking +X/+X, where X is its power, can quickly make your creatures a game-ending threat that are hard to stop without removal thanks to that lucky cat also getting trample