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The deck hasnt gotten a lot of traction since the Pro Tour, but it is a lot of fun to play and has some subtle strengths
Chaos: Whenever you roll Chaos, return up to one target creature from your graveyard to your hand
cant activate it without delaying drawing Warden till turn 5 (might as well Blackmail Kolaghans Command actually) My turn 3: Make Warden a warrior, attack with 3/3 (12 life) Opponent turn 4: Cast, and make Warden a 3/3, dont attack My turn 4: Make Warden a lifelinking spirit, dont attack Opponent turn 5: make Warden a lifelinking spirit, attack (15 life) My turn 5: Make an 8/8 Actually, wait, 15 life is less than 19 life
SENSEIS DIVINING TOP Anyone familiar with Miracle will of course know about the merits of Senseis Divining Top
When Venom Connoisseur's alliance ability triggers the first time, it gives itself deathtouch