At first, it has been overlooked since Grief and Endurance drew more attention to them, but now it becomes more and more apparent how strong the five-drop is in the creature-heavy metagame of Modern
Choosing Your Battles, Part 3 This is my third article in a three-part series (Part 1 and Part 2) looking at all 36 battles in March of the Machine and explaining how they were designed
First and foremost, I must begin with the Rabbits
The card was responsible for the banning of Sorin, and still has a home in dedicated Vampire midrange decks as a game-ender since the deck can easily cast it
We remember there being distinct disappointment when March of the Machine gave us a Kaladesh Gremlin precon, Tinker Time and it turned out to be a more generic artifact deck instead of the Energy theme many expected
Ultimately, this Secret Lair drop seems pretty decent overall