It's really strong on your foe's upkeep after untapping, before drawing, on the only land of a certain color to lock them out of that color this turn, while drawing you a card
While that was acceptable back then, gaming has evolved to the point where a product needs to be visually attractive or user-friendly for players to want to engage, and by todays standard MTGO doesnt exactly check either box
1 Cinder Barrens
This is usually a three-pronged strategy, relying on sacrifice outlets, sacrifice fodder, and the pivotal 'Blood Artist' effects
Anguished Unmaking: exiling at three mana is really strong, even if it costs three life
At the beginning of your end step, each opponent faces a villainous choice Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues