Damage dealt to an opponent by a source you control will be replaced only once with that opponent milling that many cards
Even the Boon Cycle, Lightning Bolt's cycle, suffers from this with cards like Healing Salve being largely irrelevant to everyone, Giant's Growth being outpaced with time and Dark Ritual and Ancestral Recall both being too good for the game in many ways
It's also widely considered to be one of the worst mechanics in the game, and hasn't been seen since
Compared to Force Spike it is harder to read if they have a Daze in hand or not, they never need to leave mana open to be able to cast it and are able to tap out with impunity
What are Inked Cards
Thankfully, you have a few options to do that: First and foremost, if the creature you enchant already has +1/+1 counters, youll get to three much sooner, and thus your cards