When you bring up a Magic art show to a museum curator, you bring the Ryan Pancoasts, you bring the Rebeccay Guay, and you bring some ink
Getting 2/2s simply for playing Magic is a strong ability on its own, and opens up options for mana ramp, Voltron (making 1 creature super strong through powerups), Curses like Curse of Opulence for table politicking, and several other cool, unique effects that Auras can bring to the table as you build a token army
In Pick-Two Draft, you select two cards at a time from rotating draft packs against a smaller group of four players
4 Knight of the Ebon Legion 4 Kitesail Freebooter 3 Seekers' Squire 4 Yarok's Fenlurker 2 Lurrus of the Dream Den 4 Ayara, First of Locthwain 4 Murderous Rider 4 Phyrexian Obliterator 1 Ravenous Chupacabra 1 Dread Presence 4 Gray Merchant of Asphodel 1 Cavalier of Night 20 Swamp 4 Castle Locthwain 1 Massacre Girl 4 Brain Maggot 1 Cavalier of Night 2 Ravenous Chupacabra 2 Plaguecrafter 2 Tymaret, Chosen from Death 2 Blast Zone 1 Umori, the Collector Most mono-black devotion decks follow a certain progression up the curve in order to work
These cards are never worth dismissing out of hand because it's always possible that they could be good enough to see play if the meta calls for them
Voting starts with the player who controls the spell and follows turn order