My hope was that going to four Fabled Passage for additional land thinning, a fourth Pylons for more selection, Ureni which is better into an open board than Craterhoof, and better sideboard plans would be just enough to deal with the Running out of Gas + Flood problem
A few other notable variants include Malevolent Rumble, Winding Way, and Grisly Salvage
Its probably not the greatest ramp spell, but it can be useful in decks that care about sacrifices
Our trading card maker works great and it will satisfy most of your needs
I only had 3 Mutate creatures, but in every game, I was able to Mutate one of my creatures and used that as my win condition
Walk-In Closet/Forgotten Cellar + Ramunap Excavator I mainly evaluate the room based on the Walk-In Closet