Murktide's the ultimate finisher for decks looking to cast a flurry of cheap interactive spells in the early stages of the game
The mechanics introduced in this set include the Partner ability, allowing players to choose two commanders that can work together, fostering diverse strategies and synergies
Just giving Rodolf first strike or double strike is strong because its going to be indestructible before receiving combat damage
Deadly Dispute/Village Rites (etc.) There are a lot of effects like this, but these are the best of them
Then whenever one or more nonland cards are milled, you can put a +1/+1 counter on up X creatures, where X is the number of nonland cards milled
Its fairly compared to Rishkar's Expertise, which is a solid effect, but its better than that even