All of that is on top of his fulfilling Sisays color ability
Here is how I run this in real life: When a creature arrives to the battlefield, we flip over equipment until one flips over that meets the requirement
They predate rarity symbols, which is part of why identifying early cards can be tricky without some background knowledge
Threaten decks, like Yasova Dragonclaw, can steal creatures and then sacrifice them to the Profaner for maximum value
We need to be aware of complexity creep While we've been working to make sure that individual mechanics are less complex overall, there's a trend in the last year of us making the sets complex in mechanical interaction
It sits firmly in the janky region, with most of the cards in the deck chosen for flavor rather than function though I have weaved a little synergy throughout in order for it to still be able to play a game