When it's defeated, exile it, then cast it transformed.) When this Siege enters, choose one or both Destroy all legendary creatures
We try and make it impossible for our opponents to hit us, then with our giant Walls and taxes established, we take advantage of effects like The MonarchThe Monarch and The InitiativeThe Initiative
It doesnt quite make the top ten because you can do much better as green top-end, but if you want to animate lands, this green creature does a fantastic job ending games by turning as many lands as you like into 8/8s
I was really looking forward to overhauling this deck with cards from Zendikar Rising , but for now it will do just fine
Even proliferating once for one mana is pretty good, and because this deck is so adept at drawing cards, proliferating more than once is also on the table
Being able to steal your opponents spells is always good, and it opens up the possibility to cast basically anything you steal since you can play them by paying life instead of mana