The next two chapters bring a nice pillow fort effect, taxing opponents that would attack you (while you can still attack freely!), and then Summon: Yojimbo ends with a blast of Treasures if your opponents control a fatty
Both starter decks did what they set out to do in my first experience with them: introduce an easy entry point into the game while emphasizing the sets new Boost mechanic
See the combos section later The Whispers team up nicely with Scrooge McDuck On the Right Track and Webby Vanderquack Knowledge Seeker
RETURN TO THE LAND OF LIGHT AND SHADOWLorwyn returns, not as it once was, but a world split in two
I do think there is still a lot to explore, but Im not surprised with how things turned out
Azorius (White/Blue ): Artifacts Dimir (Blue/Black ): Simple Control Rakdos (Black/Red ): Black Mage Aggro Gruul (Red/Green ): Landfall and Chocobos Selesnya (Green/White ): Go-Wide Aggro Orzhov (White/Black ): Artifact/Creature Sacrifice Golgari (Black/Green ): Graveyard Matters Simic (Green/Blue ): Town Ramp Izzet (Blue/Red ): Noncreature Spells that Cost 4 or Greater Boros (Red/White ): Equipment White Adelbert Steiner Rating: 5/10 Adelbert Steiner is a great reason to want more equipment cards in your deck