Its not in the deck pictured above, but Ive played it both main deck and in the sideboard of Reanimator before, and it is a worthy consideration
If four or more mana was spent to cast that spell, draw two cards
That requires a few extra lands in play for Fabled Passage, but you can usually work around that restriction
Shuffle effects are a mixed bag, as you cant exactly save most of them for when you get stopped
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You can't play this just as a removal spell because it won't do enough much of the time