The Traveling Chocobo is also available in collector boosters in neon blue, green, pink, and yellow, and for the Mels out there, the mechanics on each of these is identical with a very good play from the top of your library effect and triggered ability doubler
Fizzling Collected Company is also a huge swing, while other weird targets include Aether Vial (although be warned that your opponent can choose to not put the creature into play after they see you sacrifice Mistcaller), Dredge, Hollow One (where you get Bloodghast and Flamewake Phoenix), and strange blink decks involving Flickerwisp and Restoration Angel
Were going to look at each of the new planes and give them a rating based on the very scientific process of what I think. All right, fine, there are some actual criteria Im looking at
Then the three-drop enchantment makes a 1/1 Soldier with haste on arrival and then when you target just one of your dorks you can make another token and copy this and target the new token
In this case, having the activated abilities of all artifacts in your graveyard is extremely powerful, especially when you start throwing Staff of Domination into the mix
It is not unlike many of the variable mana cost mechanisms like kicker or level up, all of which are good in the same regard however it has this elegance that the others lack that really gives it aesthetic appeal