Infernal Captor does need a creature that generates a token creature when it enters or another persist creature
And then we also have an insane amount of Beta staples for Old School
We all know it was very tempting to simply do nothing, so the fact that you decided to enjoy this theatrical production really warms us all
We say 'officially', because we got a sneak peek into some of the coming cards a couple of weeks ago, amid the Jumpstart: Historic Horizons spoilers, so these aren't actually the first new cards we've seen for the set - but Thursday was the first official day of the preview season, and we're incredibly excited to see what else the set brings, given how many cool cards we saw in the first 24 hours (don't miss Wargamer's exclusive spoilers, including wolfy Enchantment Howl of the Hunt) The point is, we're about the enter a prolonged spooky season courtesy of Innistrad: Midnight Hunt, with this set telling the tale of how the humans of Innistrad are coping with the nights getting longer, and the creatures of the night - specifically werewolves, in this set - becoming more powerful, and seemingly far hungrier too
Lunar Convocation feels like a better choice today
Early , your counters are often better spent developing the board, you usually do not want to burn two cards to prevent one point of chip damage on turn two, because falling behind on board costs more than a single Life