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Just a quick aside, Skullclamp is one of the most broken and powerful cards ever created
Like Murktide Regent, this was the primary win condition of countless spell-centric Modern decks
The whole point is to make every spell feel overpriced, so if your deck is built with fast mana and cheap threats, you can keep moving while everyone else struggles to cast spells
Now, that deck has another powerful finisher, even if Tezzeret was cut a while ago
Out: Figure of Destiny, feedback is that it is too slow, although to be fair it helped me win the first time I ran this deck