Putting this card into a deck filled with cards that specialise in providing lots of card draw - think of Maleficent, Mistress of All Evil, Shenzi, Hyena Pack Leader, Huey, Savvy Nephew and Lucky, The 15th Puppy - means potentially raking in tons of lore in a single turn, as long as youre able to draw them at the right time and keep them alive
Quick Draw has three potential commanders for you to choose from

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Boseiju, Who Shelters All Gemstone Caverns Hammerheim Karakas Kor Haven Minamo, School at Water's Edge Minas Morgul, Dark Fortress Oboro, Palace in the Clouds Shinka, the Bloodsoaked Keep The Black Gate Urborg Urborg, Tomb of Yawgmoth Yavimaya, Cradle of Growth
Having the option to turn not as helpful tokens like Blood or Map tokens into 2/2 creatures with haste is a massive help in many decks, and Jinnie is the perfect card or commander to enable combos in Naya and beyond
Some creatures in the set have their own personal adventure: an instant or sorcery that occupies the lower left corner of the cards