Every deck is built around a legendary creature, or commander
War Room War Rooms activated ability is a bit too costly (and painful!) for frequent use, but the option of sinking some extra mana into a card draw effect at instant speed is never a bad idea
This ensures your deck has natural synergy and a simple, effective game plan
At a minimum, it will add one mana for itself, ramping you up to six mana, but more likely than not, youll be adding a ton of extra mana, letting you cast all sorts of expensive artifacts during your turn
However, you can still play Timetwister in Magic's most popular casual format: Commander
However, every time you do, you tap and goad that creature and give it trample until your next turn