No, an adventure spell is cast like other spells, and is not a trigger, static, or activated ability
: Level 2 Permanents you control with counters on them have ward : Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead
This didnt seem right at all, so unless the creature (yes, it must be a creature) offers a benefit to a specific tribe, it is out
Its also very useful to always grab Sanctums or Go-Shintai over Hondens since you can do that on your upkeep and have them trigger in the same turn
Importantly, the goal isnt to tear down your opponent (in Magic you normally started with 20 life the similarities are strong) but instead to race towards story enlightenment
These boyz are the perfect addition to any deck or collection and are sure to impress warbosses at tables galaxy-wide