While characters can battle, the competition between the players is more of a race, as they use characters to generate lore points by questing instead of fighting
Dredgers Insight: nice incremental lifegain on an effect you already wanted Elvish Refueler: the auto-include card for decks playing with Exhaust AETHERDRIFT: MULTICOLOR For the multicolor cards, well be skipping constructed playables like Oildeep Gearhulk in favor of cards with more broad appeal
The other problem with Unfinity compared to Mystery Booster 2 is all the hoops Wizards had to jump through to try and make it sell
Play itself is supremely satisfying: creatures take a run-up before doing damage, and the resulting battle sound effects give me a proper kick of power-lust when I smash pain into my opponents, plus a genuine sense of despair when they retaliate
You also can't add more than four copies of the same card to your Lorcana deck
Indeed, the prospects were not great