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From there you can draw an obscene amount of cards and win the game
The catch is, there are only twenty gates in all of Magic and seven of them arent legal in this deck
Howling Galefang will have haste as long as any card you own in exile has an Adventure
If you turn off one Sol Ring or make a pair of Swiftfoot Boots sit on the side, unable to be equipped, you got value out of this Weatherlight rod
As a sorcery, you may pay the mana cost of a locked door to unlock it.) If creatures you control deal combat damage to multiple players at the same time, Locker Room's ability will trigger once for each player dealt combat damage this way