This is the concept that using effects to remove lands from your library also increases the odds that youll draw non-land cards, which is true, but it can also be negligible if youre only cracking an Evolving Wilds or landcycling an Oliphaunt once or twice a game
Going by common creatures, this is enough to remove everything except for Balamb T-Rexaur, Iron Giant, and a Gigantoad with 7+ lands out
This deck tries to do everything it can to avoid those scenarios, but they will still come up every once in a while
The Eternal Wanderer With only a handful of cards in existence and two of them on this list, The Wanderer is fast getting a reputation as one of the most overpowered MTG planeswalkers of all time
This weird little artifact has you hold it above the board by at least a foot and letting it drop onto the battlefield, spinning completely over at least once
Classic cards like Guttersnipe that do damage for instants and sorceries are nice for decks like this as force multipliers, as are token generators like Third Path Iconoclast