Double Major Double Major is super efficient, except it comes with a wonky timing restriction
It costs a lot, but acts as a 12/12 with Menace and facilitates card draw
Plenty of combos rely on casting the same spells over and over, but by limiting your opponents to one spell a turn, this white enchantment restricts more than combo decks
+2 Mace Dwarfhold Champion Minimus Containment Rally Maneuver Steadfast Paladin Dawnbringer Cleric Plate Armor Blue Blues normal standbys of counterspells and flying creatures are significantly weaker here than usual
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