Did any of them strike your fancy, and how do you plan to use some of the interesting new cards we got
I think its pretty clear that the card is a little weak and slow for Vintage Cube, but it does give you four effects that are worth at least half a card
Lifegain prevention is, much like lifegain itself, exactly the sort of narrow yet highly valuable mode you want on your modal cards
Due to its nature of only searching for the same name, it can hardly be used in EDH
This gives Glarb a unique removal package, opting for synergy over generic power
So, at the beginning of your upkeep, you reveal the top card of your deck, and if it matches a Creature type you have in play, you get to cast it for free